Critical Role: The Mighty Nein Origins--Mollymauk Tealeaf

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Critical Role: The Mighty Nein Origins--Mollymauk Tealeaf

Critical Role: The Mighty Nein Origins--Mollymauk Tealeaf

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The campaign is an actual play which follows the Mighty Nein, a party of seven adventurers, in their travels across the continent of Wildemount. It occurs at a time of very high tensions between the Dwendalian Empire and the Kryn Dynasty—two of Wildemount's major powers, which are divided by the Ashkeeper Peaks mountain range. Over the course of the campaign, the Mighty Nein work towards rooting out political corruption, especially within the Cerberus Assembly, and establishing peace between the Kryn Dynasty and the Dwendalian Empire after war breaks out. They also thwart apocalyptic threats such as Tharizdûn's attempt to escape his imprisonment and the Somnovem's attempt to return to the Prime Material Plane. During a short rest, Jester reveals she has the flask and begins a conversation about Nott's alcoholism. Obann approaches and greets Yasha, whom he refers to as the Orphanmaker, and shows his true form as a demon. Obann seems to be connected to Yasha's past in some way but Yasha has suppressed the memory. Obann starts reading an incantation from a stone tablet and a fight ensues. The party cannot stop Obann from completing the ritual, which opens a sarcophagus in the chamber and releases the Laughing Hand. Each time the party wound it, the Laughing Hand creates another mouth on the surface of the creature, adding to the cacophonous laughter emerging from it. Obann is slain but some magical effect causes Yasha to turn on the party. The Mighty Nein are forced to flee, leaving Yasha behind and sealing her into the chamber with the Laughing Hand. The party leave, devastated at their loss. Mollymauk: "Can you hand me your staff so I can watch this? I want to see this limp of yours. Purely for my own entertainment." The campaign is set in Exandria, a fictional world Matthew Mercer created for the game. [27] The second campaign is set about 20 years after Vox Machina's final battle against Vecna in Critical Role 's first campaign, [28] [29] and except for a few secondary characters has a new cast of adventurers. Most of the story takes place on the continent of Wildemount, which is located to the east of Tal'Dorei, the setting of the first campaign. It takes place at a time of very high tensions between the Dwendalian Empire and the Kryn Dynasty—two of Wildemount's major powers, which are divided by the Ashkeeper Peaks mountain range—and war is imminent. [30] [31] Summer's Dance Scimitar (a +1 scimitar that can cast Misty Step) [77] (looted by Beau after Molly's death, temporarily became a part of Fjord's pact weapon under Uk'otoa)

See " New Homes and Old Friends" (2x111) from 3:28:40 through 3:28:51. Veth retrieves Molly's coat.The party subdue the drow and discover it was carrying a "Beacon", a device shaped like a strange dodecahedron. After some debate, the party return the item to the drow and let them leave but a guard kills the drow, and the party steal the "Beacon". Dolan and Horris, two of the rebels, are concerned about being connected to the night's events; Fjord agrees to find a way to smuggle them out of the city. The party rejoin Yasha and head to the secret hideout of The Gentleman, and one of his attendants recognizes Mollymauk. Official art of Lestera's funeral, by Hunter Severn Bonyun and Cathy Le from The Mighty Nein Origins: Mollymauk Tealeaf. [art 4] The Mighty Nein use a city-wide festival as cover to infiltrate Lord Sutan's house and steal his wax seal. Having obtained the seal, they go to the High Richter's house, hoping to frame him. In disguise, the party discover papers that prove the High Richter imprisoned Ulog's wife despite knowing she was innocent. When confronted by the High Richter, Ulog triggers an explosion, killing himself as well. The party flee and witness Xhorhasian assassins in a magical battle at the Zauberspire. They retreat into the sewer and are confronted by another Xhorhasian, a drow. After Molly's death, Fjord felt guilty that he wasn't there to save his life. He attuned to Molly's sword, the Summer's Dance, as a way of remembering him and keeping his legacy alive. [65] Beauregard [ edit | edit source ]

The Mighty Nein finally caught up to the purple tiefling, and he revealed that he was Lucien, the original soul within Mollymauk's body. He revealed that he had none of Mollymauk's memories and regarded Molly as a temporary uninvited guest in his body. Lucien indicated to the Mighty Nein that Mollymauk means nothing to him, although he understood their grief. The two frequently collaborated in Zadash, particularly in causing a distraction at The Guided Hand Infirmary, and in trapping Nott when she attempted to go through Fjord's things in their shared room at the inn. [61] [62] Beau has taken Molly's lessons to heart and is trying to take baby steps towards leaving towns better than she finds them. [67] Mollymauk" is a modification of "Mollymawk", the name of a species of albatross in the genus Thalassarche that originates from the Dutch " mallemok" ( mal - foolish, and mok - gull). Let me make this abundantly clear: My name is Molly. That person is dead, and not me. It's just a person who had this body. They abandoned it. It's mine now." [105]Talks Machina #49: Curious Beginnings" (TM2x01) at 6:08. Taliesin says that Molly's pronouns are he/him, adding "but I don't think that he would take offense at anything". Molly was bisexual and had little preference for who he slept with, as seen when he bought the services of two courtesans and when asked about his preference of gender, he specified he only cared about the one with the best hands and best conversation. [116] Nine-sided" is also part of many insults, mostly British, as in a nine-sided bastard, meaning someone devious or deceptive. [113] Official art of Molly pretending to be a royal, by Hunter Severn Bonyun and Cathy Le from The Mighty Nein Origins: Mollymauk Tealeaf. [art 5]

After Molly's death, Fjord felt guilty that he wasn't there to save his life. He attuned to Molly's sword, the Summer's Dance, as a way of remembering him and keeping his legacy alive. [64] Beauregard [ ] Mercer and Jaffe's friendship wasn't going to suffer over dice rolls, but Mercer says he did feel guilty narrating Molly's death, which came after a series of unfortunate rolls during a planned but nevertheless dangerous assault based on shoddy information. Jaffe had been playing Molly every week (except one) since early January, when Critical Role's second campaign began. Prior to that, he'd been thinking about the character for a year and a half, composing a personality based on real people he's known, including some who have died. In narrative-heavy campaigns like Critical Role's, characters are more than stats, and Mollymauk was an extension of Jaffe's experiences and values. Converging Fury" (2x27) at 32:25. See also " Hell or High Water" (2x136) at 2:34:21 and " Fond Farewells" (2x141) at 5:30:45. The two frequently collaborated in Zadash, particularly in causing a distraction at The Guided Hand Infirmary, and in trapping Nott when she attempted to go through Fjord's things in their shared room at the inn. [60] [61] Like the previous campaign, episodes 1 through 51 were aired live on the Geek & Sundry Twitch and YouTube channels, and on the Legendary Digital Networks' Alpha service. [5] [37] Critical Role Productions separated from Geek & Sundry and Legendary Digital Networks in February 2019. After the split, the Critical Role series ceased to be distributed on Alpha, and live broadcasts and VODs were exclusively distributed on Critical Role's YouTube and Twitch channels. Alpha was shut down several weeks after the split. [38] [39] Changes during the COVID-19 pandemic editAtlantic Ocean, it breeds on the Falkland Islands, South Georgia and the South Sandwich Islands, and the Cape Horn Islands. Two years before he met the Mighty Nein, Mollymauk woke up with no memories and buried in the ground (he regarded that awakening as the event that breathed him into existence). Shortly that day he met Toya and joined The Fletching and Moondrop Traveling Carnival of Curiosities. [31] Molly didn't talk when he first joined the carnival [32] and exept only repeated one word: "empty", [33] which members of the carnival heard as initials M.T. and embraced them as his name. At some point when the carnival stayed in a small swamp town, authorities asked for documents of each carnival member. Gustav Fletching forged documents for M.T. under the name "Mollymauk Tealeaf" in the hopes that these initials were either somehow significant to Molly or his original name. [34] Molly had to relearn both Common and Infernal languages and rediscover his innate hemocraft abilities, but wasn't interested in regaining the details of his past life. [17] [33] Molly learned tarot reading from Lestera, who also spent time talking and drinking together, which brought them closer together. [17] He was introduced as a promoter for the carnival, a "fortune-teller", and "the Ice Spinner", a stage name given to Molly due to his ability to summon ice using hemocraft during his performances. His fortune-telling "abilities" came from card-reading techniques and sleight of hand, not actual magic. [35] [33] He also tattoed his body to cover the nine red eyes that dotting his body. [33] Molly posed himself as a follower of the Platinum Dragon, the Spider Queen, and "the Light Bringer", which my be referring to the Dawnfather. [13] Nonagon is the name of a nine-sided polygon (also called an enneagon), from the Latin nonus ("nine") + gōnía ("corner"). Tasseography (also known as tasseomancy or tassology) is a method of divination or fortune-telling that interprets tea leaves, coffee grounds, or wine sediments.



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