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Atomic Mass Games | Star Wars Shatterpoint: Core Set | Tabletop Miniatures Game | Strategy Game | Ages 14+ | 2 Players | 90 Minutes Playing Time

£71.36£142.72Clearance
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Identity abilities only occur on Primary Units and happen on a triggering condition just like Reactive abilities, such as the Sith Assassin ability on Ventress pictured above

rolls, modifying existing results, adding damage ( q) to the Damage Pool, and even granting movements or other The Core Set comes with a single set of missions called “Shifting Priorities”. Each set includes a set up card (Core Set is a 3×3 grid of equally spaced objectives) and 9 Struggle cards divided into 3 Phases. You’ll only play with 1 card from each Phase per match and these cards indicate exactly which objectives are Active. Details are clear yet, but AMG has indicated that new Mission sets are on the way as well. It’s not all Light, however. Combat is also where my biggest complaint about the Shatterpoint system exists. Line of Sight and Cover are clunky and despite overly technical descriptions, often boil down to “everyone almost always has line of sight to everyone else” and “everyone almost always gets cover”. Throughout the mission, Mace keeps a journal, which he finishes by hoping that Anakin Skywalker, as the " Chosen One," will bring balance to the Force. When you take damage, you add a damage token to your Stat Card, and when you reach a number of tokens equal to your Stamina stat, you become Wounded. For every Wounded token your Unit has, you have to spend 1 additional Force Point to use an Active or Reactive ability, and when it becomes your next activation, you turn the Wounded token into an Injured token and remove all damage. Your Durability stat determines how many times you can go through this process before being defeated.Combat is my favorite system in the game, though it isn’t without it’s pitfalls. It makes the most sense to explain it via an image, so take a second to look at Darth Maul’s double-sided combat card. While the mission is abstract – effectively a zone control scenario from your choice of online shooter – the stuff that happens during the game is is dripping in Star Wars theme. Shatterpoint is a skirmish game that’s all about controlling objectives. You’ve played that sort of thing before, and it does use plenty of tried-and-true mechanics. When it’s innovative it’s startlingly innovative, and the differences have a massive impact on how the game feels. from a Unit that is not Wounded cannot climb ( u). A character that is Engaged with an enemy character from a Of course, the biggest factor in determining if a skirmish game is any good is in how it handles combat. Happily, Shatterpoint's system is an absolute doozy.

Now, following the momentous events climaxing in the First Battle of Geonosis, Master Mace Windu must undertake a perilous homecoming to his native world—to defuse a potentially catastrophic crisis for the Republic…and to confront a terrifying mystery with dire personal consequences.

Miniature Assembly

The jungle planet of Haruun Kal, the homeworld Mace barely remembers, has become a battleground for the Republic and the renegade Separatist movement. The Jedi Council has sent Depa Billaba—Mace's former Padawan—to the planet to train the local tribesmen as a guerrilla resistance force to fight against the Separatists. But Depa has vanished. The only clue to her disappearance is a cryptic recording that hints of madness and murder…a recording in Depa's own voice. Units can also gain Cover from Hunker ( 3) tokens. Each Hunker ( 3) token a Unit has grants characters in that Unit Cover [1]. A

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