FUNKO GAMES The Goonies Board Game - French

£13.495
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FUNKO GAMES The Goonies Board Game - French

FUNKO GAMES The Goonies Board Game - French

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

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Description

Take Actions: Take up to 2 Actions unless Stunned, then they use both Actions to Discard the Stunned Token.

Each Goonies Player selects a Goonie Figure and the matching Goonie Placard. Mouth and Data have additional Cards and Data also gets a Token. if there is only 1 Goonie Player, they select two Goonies to play as. Flooded Token: Foes are not impacted by Flooded rooms, but any Goonie in a Flooded Room must spend 2 Wish Tokens instead of 1 for Upgrades and Teamwork. Upgrading Dice: Players can upgrade a d6 or d8 with a Wish Token. For each Wish Token, a Die is replaced by one of the next highest value. The GM uses GM Tokens. a d12 cannot be upgraded. Includes eight beautifully sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himselfThe gameplay is set in turns where the Goonies go first and do their actions, the GM is next and plays any enemies or actions that they can, then the GM controls the active enemies and tries to take as much health from the Goonies as possible. This is the main chunk of the game really but is always intense and never seems to drag on for long as there are only 2 actions that each Goonie can do, and the GM actions cost GM points so they can’t exactly go crazy with their turn’s actions either. I love that this is the case and that it keeps it from feeling boring or slow, making for a better experience throughout. Each Goonie has their own abilities specific to their character which helps them in different ways and there are enough Goonies included in the game that allow for the players to mix up who they play each time to make the game feel new and different each time (if they want to swap that is). The GM controls a set of enemies as well as a boss character, and these enemies are different for each of the adventures provided. The enemies are spawned and drawn by certain actions that happen during the game and are usually quite easy for the players to defeat, but the bosses are the real difficulty and main threat to the Goonies. These characters come with their own skills/abilities and come with more health too thus making them extremely difficult to deal with. Final Thoughts Setup does take some time, but I feel after our first time playing and not needing to initially punch out the tokens, it will go a lot faster. My kids could probably set it up with some experience, but not until they’ve played the game a few more times themselves. On my first playthrough I did it solo. None of my family have the same love for The Goonies that I do. So, I thought I’d step through a game to see how it played. The game plays very simply and is easy to understand. It’s a Dungeon Crawl game which makes perfect sense. You move from room to room, searching for “rich stuff” encountering hazards (pit traps and cave-ins) and creatures (mostly bats and rats). Defeat them and move on to the next room.

The game works in 2 teams, the GM vs the rest of the players who will represent their chosen Goonie. The GM’s main goal is to gain points by defeating goonies and stopping them from completing their secret goal which only the GM knows. The Goonies’ goal is to try and complete their secret goal and to keep the GM from gaining points along the way. To complete these goals the GM follows a story set for that adventure and the Goonies traverse through the map trying to gain loot and defeat enemies and ultimately try and get clues for what their secret hidden goal is. So, crank up some Cyndi Lauper, rip open a Baby Ruth, and let’s gather around the game table for The Goonies: Never Say Die, designed by the team at Prospero Hall. Gameplay Overview: There is a pit trap with many nostalgic property based games that look enticing but fall flat once you play. The nostalgia isn’t a pirate’s treasure hoard but just a bunch of counterfeit fifty dollar bills. In other words, it is superficially that property but once the gameplay is examined it could be any other game. The Goonies Never Say Die is not that. The treasure is in the details and you should explore those unknown tunnels with kids to discover it. Treasure Actions are actions listed on treasure cards. Follow the directions on the card and discard it. Adventure Actions

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Overall, well done, and well put together. Any fan of the movie should be excited by all of the little details for the pieces. How to Play The Goonies: Never Say Die Goal Similarly, the game is also objectively easier with more Goonie players since the GM only gets a single turn after every hero has gone. It’s not necessarily broken, but the game doesn’t scale very well in terms of its difficulty even if the fun remains the same regardless of player count. (The game comes with five playable Goonies but is not meant to played with more than four of them at a time.)

But why was it fun? It was fun because it told the story of the movie and added just enough complexity to make it interesting but not bogged down in rules. It’s a family RPG in a Box. I know it feels like a lot of steps, but between the diagram and the clear step description is goes pretty fast after all the Tokens have initially been punched out and sorted, and I honestly believe the next time I play I can leave a lot of Tokens in the box and just pull out what I need as needed which will cut down a lot of setup time. My kids are ten and seven, and I admit i might be able to let A set up since he’s ten, but W probably could not do it on his own. Gameplay No matter which side of the game you control, the best part of The Goonies: Never Say Die is easily the way the theme is implemented. Obviously, the specific powers and artwork contribute to that, but I found the light gameplay and pseudo-danger of the secretive GM to underscore exactly the feelings that the movie was meant to evoke. Play Cards: The GM can play 1 GM Card for free, but others cost a GM Token each. The same GM Card may not be played twice in the same GM Round. Used GM Cards are Discarded. Wandering Foe Cards can be used for the GM to place one of the Wandering Foes set by the Adventure in any Explored Room without a Goonie. During a Goonie turn, a GM may play a GM Card for the React Effects. These GM Cards are Discarded after use. They can be used whenever conditions are relevant and multiple GM Cards of the same type can be played at once. For an End is Nigh Card, the condition must be met of a GM Token spent. The GM takes 3d6, Upgrades if desired, and rolls. If the result is 2 or more successes, a Sand Token moves to the bottom half on the Hourglass Tile.Setup the Starting Room and only the Starting Room (it will be the room with the Start Token). Place any Tokens that go in the room and Passages going from the Room. An Unexplored Token goes in each connected by a passage room.

Special Ability: Use a Special Ability as indicated on a Placard. Data’s Special Ability is his Inventions. Photo by Elizabeth MacAndrew. For the Goonies, choosing which member of your team to send off alone into potential danger is where much of the game’s tension lies. If a new room shows a few searchable items, it’s best to send Mikey in because he’s the best at searching, but if he gets trapped in there alone with an enemy, he’s in a lot of trouble. (This happened in a game I played where Mikey’s room didn’t even have a proper exit and his team was way on the other side of the board. I actually uttered the words, “Guess I’ll just have to sacrifice Mikey for the good of the team.” It felt like a depressing deleted scene from the movie.)The world's favourite family board game brings you another exciting edition of MONOPOLY – The Goonies! The Goonies: Never Say Die hits the nostalgia button pretty hard with its evocative art style and gameplay. You’ll feel like a Goonie yourself, working together to find One-Eyed-Willie’s lost treasure. At its core, this is a co-op game with a splash of roleplaying. The gameplay is solid and the mechanics blend perfectly with the theme. The Game ends when the Goonies achieve their which gives the Goonies and victory or when a GM Round starts with all 4 Sand Tokens in the bottom half of the Hourglass Tile which means the GM wins. Why You Should Play The Goonies: Never Say Die



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