The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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Price: £9.9
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This is Peters’ number one habit - because it gives perspective and settles your Chimp. ‘Once we start learning to do it, we start to understand and learn to process feelings and the quality of our life improves.’ Often, we only talk when we’re already upset. Sit and talk to your partner or a friend regularly, on how the day has been and how you feel. Habit 5: Asking for help I just want to preface this guide by saying that everyone plays the game differently. The beauty of this game is that there are so many crazy synergies, combos, and styles that anyone can find a different way to beat the game all the way up to Ascension 15. Some may disagree with my evaluations of cards and specific strategies, but these strategies have gotten me through Ascension 15, so I know they work. Even if you disagree or don't end up playing the game the same way I do, you will hopefully still learn something. The book also functions as a workbook as it includes space to respond to the messages, for example by listing how you want to feel and behave and how you don’t. It encourages the child to name their Chimp and gives them practical tips to help develop new skills like a three-step guide for what to do when you can’t accept that no means no.

Juzu Bracelet - Regular enemy combats are no longer encountered in "?" rooms. Good for speed runs, and decent in most runs if you already have a decent card, but not really worth buying. The Specimen - Whenever an enemy dies, transfer any poison it has to a random enemy. Great for multi-enemy encounters, useless against single enemy encounters. I take it if there are no other good options available, but it's a pretty low priority relic for me. At the campfire we choose to upgrade a card. 52HP should be enough to survive the elite fight... plus the rest would heal us for more health than we're missing. You, in turn, need to take from the table a container with a boiling liquid, which is hydrofluoric acid. Bag of Preparation - At the start of each combat, draw 2 additional cards. Very nice relic and I often buy it when I see it if I have the extra gold. Makes setup easier, doubly useful with Gambling Chip.

About Chimp Management

Bite is an odd card - you can only get it through a random event that takes some of your max HP, removes all Strikes, and gives you 5 bites. It’s liberating for both children and adults to know we’re not mad or bad, it’s just our minds need managing. And as we are unique, some people’s minds need more managing. ‘People come in and they will say to me things like, “I’m a really anxious person”,’ says Peters. ‘In scientific terms, that’s not factually true.’ He explains it like this: ‘the body and mind you’ve been put into, is prone to going towards anxiety.’ Manage your mind, and ‘you’ll find you’re not an anxious person, you’ve just got an anxious machine.’ Mango - Raise your Max HP by 14 - Fairly simple, nothing game changing about it, might be worth buying in the last shop, otherwise there are probably better options. Move to 2012 and fill the fire extinguisher with water from a water barrel to the right of the bookcase from which you took books to light a fire. Golden Idol - Enemies drop 25% more gold - Great relic and it comes in act 1, if you find it, definitely don't take ectoplasm.

Prismatic Shard is... questionable. It adds a lot of volatility to this run. We don't want volatility.Paper Krane - Enemies with Weak now deal 50% less damage rather than 25% - This relic is amazing, and it drastically increases the value of weak cards, especially neutralize. I almost always buy it if I find it.

Numbering the four paths on the right 1-4 (from left to right), Path 1 allows you to visit a store really early on. However, our starting bonuses do not give us any gold and we're unlikely to be able to buy anything good with just ~110 or so gold. Path 2 is pretty much the same as Path 1, but you cannot visit that early store. Path 3 and 4 are pretty similar to each other, except Path 4 gives a double early store.You appear in the hospital room. Take the list of monitoring experiment on the left side of the table. On the left part of the room pull down the string on the right side of the closet to open the door to the outside. You don't absolutely need to have other poison cards in conjunction with Noxious Fumes, although it's nice to have a Bouncing Flask or a Catalyst to speed things up, especially fighting end bosses. Having two Noxious Fumes is good; three might be too much.



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